About

Valiant is a tiny team of 3 game developers located in Stockholm, Sweden. We enjoy games that let us relax and that are focused on meaningful, thought provoking stories. We currently develop Pendula Swing, an episodic adventure game set in a fantasy version of the American Roaring 1920s.

We also make Brindie – affordable publishing services for indies.

 

The Team

Anna Jenelius

Anna Jenelius

CEO, Creative Director

Anna has worked with games since 2011 – her first jobs were as a freelance artist and animator while getting her game design degree. In 2012, she join the industry properly when she became a QA tester at Paradox Interactive. When she left the company, 3,5 years later, she did so a Senior QA Manager at the Development Studio. The time had come to make games on her own, however, and that’s why she founded her first game company Talecore Studios. Six months later, she released her first title, Midvinter.

Since then, Anna has, besides developing on her second game, worked as a freelance narrative designer for Lionbite as well as taught game design at prestigious game development school Futuregames. Now, however, her focus is growing Valiant Game Studio into a flowering story-focused game studio!

In addition to making games, Anna also does public speaking as well as hosts one of Sweden’s biggest recurring gamedev meetups, Link in Park/Bar – among other things.

Laura Bularca

Laura Bularca

Business & Marketing Director

Laura Bularca has a background in games journalism, and switched over to the development side in 2009. She’s worked at companies like FunLABS/Activision, Milestone and SimBin, before moving over to Sweden Game Arena and Gothia Innovation. She’s also an independent game developer by night, currently working on an optimistic strategy game called Heart. Papers. Border.

Laura’s a star when it comes to the business and marketing side of game development, and she knows everyone!

Eva Sokolova

Eva Sokolova

Game Artist

Eva is a skillful 2D and 3D artist, who graduated from Uppsala University campus Gotland earlier in 2017. While studying, she’s been involved in diversity initiative Diversi – among other things. She’s freelancing as a Concept and Props Artist for Project Aftermath, and helps bringing the magic into the game!

Board of Directors

Laura Bularca

Laura Bularca

Chair of the Board

Laura Bularca has a background in games journalism, and switched over to the development side in 2009. She’s worked at companies like FunLABS/Activision, Milestone and SimBin, before moving over to Sweden Game Arena and Gothia Innovation. She’s also an independent game developer by night, currently working on an optimistic strategy game called Heart. Papers. Border.

Laura’s a star when it comes to the business and marketing side of game development, and she knows everyone!

Anna Jenelius

Anna Jenelius

Board Member

Anna has worked with games since 2011 – her first jobs were as a freelance artist and animator while getting her game design degree. In 2012, she join the industry properly when she became a QA tester at Paradox Interactive. When she left the company, 3,5 years later, she did so a Senior QA Manager at the Development Studio. The time had come to make games on her own, however, and that’s why she founded her first game company Talecore Studios. Six months later, she released her first title, Midvinter.

Since then, Anna has, besides developing on her second game, worked as a freelance narrative designer for Lionbite as well as taught game design at prestigious game development school Futuregames. Now, however, her focus is growing Valiant Game Studio into a flowering story-focused game studio!

In addition to making games, Anna also does public speaking as well as hosts one of Sweden’s biggest recurring gamedev meetups, Link in Park/Bar – among other things.

Stefan Lindeberg

Stefan Lindeberg

Board Member

Stefan is a veteran when it comes to entrepreneurship and investments. He’s currently on the board of game company Fatshark, among other things, and his vast experience is invaluable.

Advisory Board

Chris Avellone

Chris Avellone

Advisory Board Member

Chris is a veteran in the industry, known for his work on titles such as Pillars of Eternity, Planescape: Torment, Divinity: Original Sin II and the Fallout series – among many other.

He’s a great help when it comes to input on the narrative side of our games.

Armin Ibrisagic

Armin Ibrisagic

Advisory Board Member

Armin did an incredible job on viral hit Goat Simulator while he still worked at Coffee Stain. Today, he has founded a new company, Double Moose, together with Felix “PewDiePie” Kjellberg.

His advice when it comes to how to market games is invaluable.

Jason Hayes

Jason Hayes

Advisory Board Member

Jason is a veteran composer for games, with games such as World of Warcraft under his belt. Today, he works for Riot Games – and his input when it comes to the audio side of game development as well as general support is a great help to us!

Susana Meza Graham

Susana Meza Graham

Advisory Board Member

Susana is an experienced games industry professional who brings 15 years of experience in branding, publishing, marketing & PR, most notably at Paradox Interactive where she held leadership roles since 2006

Tobias Sjögren

Tobias Sjögren

Advisory Board Member

Tobias is a veteran within the Swedish games industry, with experience from companies such as DICE, Paradox and White Wolf. He helps us out with advice when it comes to the business development side of things.

 

We are a STING alumni company, and members of Sweden Game Arena.